Toroid Terror


Team 133 won the following awards:

  • Featherweight in the Finals
  • Judges' Award

  • 1998

    Ladder Logic


    Team 133 won the following awards:

  • Most Photogenic Award
  • made it to nationals


    Double Trouble


    Team 133 won the following awards:

  • Leadership in Controls

  • 2000

    Co-Opertition FIRST



    Diabolical Dynamics


    Team 133 won the following awards:

  • Regional Winner (J&J Mid-Atlantic Regional)
  • Judges' Award

  • 2002

    Zone Zeal

    Zone Zeal was the 2002 game for the FIRST Robotics Competition. In it, robots playing in alliances of 2 competed to move goals and balls into various zones within the playing field.


    Stack Attack

    Stack Attack was the game for the 2003 FIRST Robotics Competition. Two teams of two robots compete by moving large Sterilite bins into their zones and arranging them into stacks.


    FIRST Frenzy: Raising the Bar

    FIRST Frenzy: Raising the Bar was the 2004 game for the FIRST Robotics Competition. The game included elements from previous years' games, including mobile goals, "capping" goals with large inflatable balls, and others. In Raising the Bar, teams could score by having their human player score purple balls in any of the goals, capping the goals with a multiplier ball, or hanging their robot suspended from the 10-foot (3.0 m) high 'chin up bar'. In the qualifying matches, Teams competed in 2-member randomly generated alliances. In the elimination rounds, 3-member alliances competed against each other with one team sitting out each match. The alliance that won two matches advanced in the tournament.

    Team 133 had won the following awards:

  • Johnson & Johnson Sportsmanship Award

  • 2005

    Tripple Play

    This game was the first to feature three robots per alliance. The primary game pieces were called "Tetras" which are tetrahedra made PVC pipes. The game was played on a field set up like a tic-tac-toe board, with nine larger goals, also shaped as tetras in three rows of three. The object of the game was to place the scoring tetras on the larger goals, creating rows of three by having a tetra of your alliance’s color at the highest point on the goal. Triple Play was a strategically intensive game, requiring quick thinking on the part of the drivers and operators to optimize the field for their alliance.

    Our robot was designed to stack tetras on top of the post, our robot was like a drive base with a long arm.

    Team 133 won the following awards:

  • Autodesk Visualization Award
  • Industrial Design

  • 2006

    Aim High

    Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.

    The robot picked up balls in the bottom half and had the balls move all up through the robot so that our robot could stockpile balls in order to be able to shoot as many goals from the turret system on the front of the robot.

    Team 133 won the following awards:

  • Regional Winner
  • Radio Shack Innovation in Control Award

  • 2007

    Rack 'n Roll

    Rack 'n Roll was the game for the 2007 FIRST Robotics Competition season, announced on January 6, 2007. In it, two alliances of three teams each compete to arrange toroidal game pieces on a central arena element known as 'The Rack'.

    The robot had to pick up innertubes, it had a normal drive base, it had an extendable arm and a claw that was able to pivot.

    Team 133 won the following awards:

  • Underwriters Laboratory Industrial Safety Award

  • 2008

    FIRST Overdrive

    FIRST Overdrive was the 2008 game for the FIRST Robotics Competition, announced on January 5, 2008. In it, teams competed to complete counterclockwise laps around a central barrier while manipulating large 40 in (1 m) diameter "Trackballs" over and under overpasses to score additional points.

    Team 133 won the following awards:



    Lunacy is the game for the 2009 FIRST Robotics Competition. Announced on January 3, 2009, the name and some of the features of the game honor the 40th anniversary of the first manned mission to the Moon (Latin: Luna). It is FRC's 18th game. This is the first FRC competition to use the cRIO Mobile Device Controller control system from National Instruments. The driver station introduced for 2009 was the Kwikbyte DS, which was replaced in 2010 by the Classmate PC.

    Team 133 won the following awards:

  • Entrepreneurship
  • Safety Award

  • 2010


    Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.



    Logo Motion is the 2011 FIRST Robotics Competition game. Playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.

    Team 133 won the following awards:

  • Quality Award sponsored by Motorola

  • 2012

    Rebound Rumble

    The game is played by two alliances, red and blue, of three teams each. No alliances are ever purposely the same. When the alliances are picked it is totally random, and you can be on either red or blue alliance. Each team has bumpers made from cloth and pool noodles, with their numbers on it, one set painted blue and the other red. Each team will use certain bumpers according to the color alliance they will be on. Alliances compete in 135-second matches to earn as many points as possible by scoring basketballs into hoops or by balancing tilt bridges.

    Team 133 won the following awards:

  • Gracious Professionalism Award sponsored by Johnson & Johnson

  • 2013

    Ultimate Ascent

    Ultimate Ascent is played with two alliances: one red and one blue. Each alliance has three teams. During the qualification rounds at competition the matches are generated such that teams do not play two matches too quickly or compete with or against another team too often. Elimination alliances are then selected in a two-round serpentine draft by the top eight seeded teams before the elimination rounds. Each team's robot can be identified by its bumpers which must have the team's number visible from any side of the robot. The bumpers are also colored to match the alliance that the robot is on. The winning alliance is determined by the team with the most points at the conclusion of the match.

    Team 133 won the following awards:

  • Woodie Flowers Finalist Award (John DiRenzo)

  • 2014

    Aerial Assist

    In the game, the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone (center field) or the goalie zones. They can be preloaded with 1 game ball prior to the start. The match begins with a 10-second autonomous period, where robots use the pre-programmed instructions to score points. Said points are worth 5 more during the Autonomous period, and one goal will be lit up ("hot") during each half. That goal is worth 5 additional points, for a maximum total of a 10-point bonus. In addition, every robot that moves from the center to their own side of the field earns another five point bonus. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score (take the ball to the other end of the field), or assist them in doing so. The recipient of the latter will earn bonus points (2 assists=10 points, 3 assists=30 points). Throwing the ball over the truss (the midpoint overhang) when transferring, a la volleyball, will add 10 additional points. Having an alliance partner catch it will earn 10 more points. A robot in the goalie zones can block shots via extending upwards.

    Team 133 won the following awards:

  • Team Spirit Award sponsored by Chrysler
  • Finalist (Pine Tree)

  • 2015

    Recycle Rush

    Recycle Rush was the 2015 FIRST Robotics Competition game. It involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopertition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance's work zone.

    Team 133 won the following awards:

  • District Event Finalist (Pine Tree)
  • Excellence in Engineering Award sponsored by Delphi
  • District Event Winner (UNH)
  • Team Spirit Award sponsored by Chrysler
  • Judges' Award

  • 2016

    FIRST Stronghold

    FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.

    Team 133 won the following awards:

  • Industrial Design Award sponsored by General Motors
  • District Event Winner (Pine Tree)
  • Excellence in Engineering Award sponsored by Delphi
  • District Championship Finalist (NE District)
  • Championship Subdivision Finalist (Carver)

  • 2017

    FIRST Steamworks

    FIRST Steamworks, stylized as FIRST Steamworks, was the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes (or standard ropes supplied by FIRST) attached to the airship for additional points.

    Team 133 won the following awards:

  • Judges' Award
  • FIRST Dean's List Finalist Award (Christopher Hascall)
  • Winner (BattleCry 18)
  • Finalist (Summer Heat)

  • 2018

    FIRST Power Up

    FIRST Power Up, stylised as FIRST POWER UP, is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

    Team 133 won the following awards:

  • District Event Winner (North Shore)
  • District Chairman's Award (Pine Tree)
  • District Event Winner (Pine Tree)